![]() The trope became more popular with the rise of Achievements and Trophies during the The Seventh Generation of Console Video Games, allowing the player to not only get one hundred percent completion, but show everyone online that they did. All Difficulties: This one can simply be a natural matter of course, starting from the easiest of difficulties and working your way up through each one, though completionists will often combine this with all the other criteria above for each runthrough.All Character Modes: If a game has an Arrange Mode, or at least the choice of multiple playable characters, they'll play through the game as each and every one, getting 100% in every runthrough, possibly combining with all the other criteria above.Maximum Ranking: In games that grade a player's performance, these players will settle for nothing short of the highest that can be obtained Gold, or Platinum? Triple A rank? 5 Stars? 100 out of 100 points? They'll do it, no matter how many attempts it'll take, aiming for the highest of titles one can achieve. ![]() Completed Compendium: If a game keeps a record of things in the form of a compendium or bestiary, then they'll hunt out every little thing, from the rarest of enemies to the hardest of item recipes, filling out every little bit of information and leaving no blank pages.For games with item-management that forces them to throw old items away to obtain new ones, they'll make a mental checklist of everything they had obtained at least once. Diehard completionists will attempt to take it a step further and get the maximum number that their inventory can hold, and barring that, the maximum ammount in the game total. All Items: If a game has non-story items to collect, expect these players to get one of every last one weapons, armor, accessories, consumables, the whole shebang.Or just some message telling you to get a life. Or a very weird picture congratulating you. Other times, you receive nothing but the satisfaction of putting so much time into completing everything in the game. Any powerful gameplay reward you might receive, such as infinite lives or an ultra powerful weapon, is inherently going to be Awesome, but Impractical, as you've already overcome all of the game's challenges (unless you can take it with you into New Game Plus). One usually doesn't need 100% to beat the game, but often will be rewarded with things like proper endings, extended story sequences, or "the making of" videos. This can get tedious, especially if the game has several Empty Room Psychs or Missing Secrets. A common middle-ground is that anyone should be able to beat the final boss, but only the dedicated can achieve 100%. Gamer opinion regarding this mechanic is roughly divided between those who feel that it should be easy for all players to obtain this and those who believe it must be difficult enough for only a few players to reach it during the game's lifetime. This feeds into the obsessive nature of the player. A way of extending gameplay by setting completed tasks (such as collecting a certain number of items and doing optional sidequests) as a percentage, sometimes given explicitly.
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